Tag: video games

  • You’ve created a monster

    You’ve created a monster

    Q&A: Creator of Super Columbine Massacre RPG:

    The same writer who interviewed Columbine survivor Richard Castaldo about the Columbine RPG video game has now interviewed its creator.

    Q. What inspired you to create a game about Columbine?

    A. Firstly the shooting itself. This may seem like a tautology to even mention but it’s resoundingly true. Columbine marked me deeply. I was in a Colorado high school then. I was a bullied kid. I didn’t fit in and I was surrounded by a culture of elitism as espoused by our school’s athletes. I saw so many similarities between the situation there in Littleton and my own. It was very much like being terrified by one’s visage in the mirror. At the same time, it was empowering to see two oppressed, marginalized kids rise up–but we’ll get into qualifying this later because I think there is a dangerous oversimplification to be made by saying this.

    Emphasis mine. Empowering to see 13 unarmed people get killed by a pair of psychopaths? 13 people who had nothing to do with their killers. And who were they oppressed and marginalized by? The ever anonymous “jocks”? Empowered. You have some nerve to be empowered by the deaths of those at Columbine.

    Also there’s something innately comedic about making a violent school shooting into a game with tiny, cartoonish sprites and text-based menus that make firing a TEC-9 feel like casting a magic spell. Part of the point of SCMRPG is that it parodies video games–much like the Broadway version of “Backdraft” from the film “Waiting for Guffman” parodies films adapted for the stage.

    There’s nothing comedic at all about the situation. I can have a pretty sick sense of humor myself at times, but the comedic value of making a game about one of the darkest moments in American history escapes me.

    Q. Would you call this a serious or educational game?

    A. I’m not sure the two are mutually exclusive. I feel like parts of the game are very emotionally powerful–something I wanted to push in a medium best known for innocuous icons like Mario, Sonic, and Pac-Man. The game deals with difficult coming-of-age situations like rejection, isolation, ridicule, and depression. Behind all the pixels is the fact that people really died–including angry two boys who were at times very thoughtful, sensitive, and intelligent young men.

    Yeah, so thoughtful and sensitive, they had no problem with slaughtering so many that had no personal connection to them whatsoever. And they could have had the IQ of Einstein for all I care, it doesn’t change the fact that they were mass murderers.

    This next one is my “favorite”…

    Q. Do you think there are certain topics that should be taboo for video games?
    A. Absolutely not. Foremost, the concept of “taboo” is a laughable one in a society that pretends to care about free speech. I stumbled across KKK versions of Super Mario Brothers, a game about escaping the World Trade Center as the towers collapsed, and a shooting game that takes place at the Branch Davidian. I knew then that I was in good company in making this game.

    I wouldn’t call it good company, but it’s the same company.

    And to top it all off…

    Q. Are you concerned about the impact a game like this might have on the people directly effected by the events at Columbine?

    A. This is actually a more difficult issue for me that my detractors might otherwise imagine. Yes, that is a concern of mine. I realize it’s very difficult for someone affected directly by the shooting to understand or appreciate my point of view in creating a videogame from what is no doubt the most painful experience in their lives. Nonetheless, film directors are embraced for “getting it right” on the Holocaust and I think anyone, including CHS families, who really look at this game will understand that I don’t advocate or endorse the violence but rather am calling for a deeper understanding of the shooting itself. Anyone who rejects outright the search for an alternative perspective is either a fascist or is hopelessly entranced by the emperor’s new clothes.

    The difference is in a movie you’re only a silent witness, not an active participant. Would you design a game where you play as a Nazi and get to put the Jews to death? You probably would, but most people with an ounce of sense wouldn’t.

    You know damn well that the people playing your game, for the most part, are the mutants who worship those two scumbags and get a thrill out of getting the chance to play as their heroes. And I highly doubt your sincerity that you’re agonizing over the feelings of the victims and their families. As you said previously in the interview, “you sleep quite well at night.”

    Here’s what the victims’ families had to say

    “It’s wrong,” said Joe Kechter, whose son, Matt, was murdered in the Columbine library.

    “We live in a culture of death,” said Brian Rohrbough, whose son, Dan, was gunned down on a sidewalk outside the school, “so it doesn’t surprise me that this stuff has become so commonplace. It disgusts me. You trivialize the actions of two murderers and the lives of the innocent.”

    And Judy Brown, who has been immersed in the Columbine controversy along with her husband, Randy, called it a “sad and sick thing to make a video game out of a tragedy where 13 innocent people were murdered.”

    So I guess you can call me, the victims, and their families, fascists for not giving a rat’s ass about the perspective of two mass-murdering scumbags.

    You’re not trying to open a discussion about the shooting like you claim. This is nothing more than your concept of hero-worship. It’s nothing more than a tribute to them, and you act like you’re doing society some great service. The only way you could do society a service is if you left it.

    I hope you get to meet your heroes.

  • Richard Castaldo talks about Columbine RPG

    Richard Castaldo talks about Columbine RPG

    Columbine SurvivorTalks About Columbine RPG:

    For those of you who don’t know what an RPG is, it stands for Role Playing Game. It’s a type of video game that deals mostly in fantasy scenarios. Popular RPG franchises would be Final Fantasy or Suikoden. Think of it as Dungeons and Dragons but as a video game. And yes, someone made one based on Columbine. I’ve seen it, but I haven’t played it. I’m not about to download that to my computer.

    Anyway, Richard Castaldo, who I first mentioned here did an interview with Kotaku, a gaming site, about the Columbine RPG. I won’t reprint the whole thing, but I found this segment of the article most interesting…

    Do you think it glamorizes what happened at Columbine?

    There is a part where after the character’s representing the killers in the game die, and then the game shows an extended real-life montage of what happened that day. And it shows their blood-soaked corpses, and isn’t pretty. Which to me deglamorizes what they did. I’ve heard of some stories where some students try to make folk heroes out of these killers, which is very disgusting to me. I think people who have that mindset and then play this game and see that part it would make it real for them. As opposed to having this sort-of romanticized version that some people have.

    But, at the same time there are some dialog in the game that comes up after you kill the students that refers to you as being “brave boys”, which i would hope was supposed to be ironic, because clearly what they did was not brave or heroic in anyway, it was quite the opposite. It has you killing students with absolutely no protection whatsoever. Which is what actually happened. So if the killers (or anyone else for that matter) thought that what they were doing was heroic in any way they were deeply fooling themselves. People ask me all the time, “Did you know them?” And my answer is of course no, i didn’t. And, I didn’t do a damn thing to either one of them. So, I think the game kinda highlights that. That there was no real rhyme or reason why specific people got killed.

    And that’s from someone who was there that unfortunately did not come out unscathed.

    So, think about that the next time you think that the killers weren’t cowards.

  • Mr. Thompson Goes to Delaware

    Mr. Thompson Goes to Delaware

    Bill would limit sale of video games:

    Our favorite idiot lawyer from Florida is on the move again. This time he’s in Delaware trying to help State Rep. Helene Keeley, D-Wilmington South, get a law passed that would restrict businesses from selling M-rated games to minors. Never mind the fact that most legitimate stores won’t sell M-Rated games to anyone under 18 and that the majority of kids who get these games are getting through their parents. Jack never lets facts get in his way. Like this little nugget of misinformation from Jack…

    Eric Harris and Dylan Klebold, the Colorado teens who massacred 13 of their fellow Columbine High School students in 1999, “literally trained on the game ‘Doom,’ ” Thompson said.

    Sure, they did Jack. Just forget all those tapes they made, showing them at a homemade target practice. I myself, and millions of other people, have played Doom and never picked up a gun in anger but again let’s not let facts get in the way.

    Jack also had this to say about the free speech ramifications…

    Thompson, meanwhile, said the First Amendment debate is misplaced.

    “This isn’t even speech,” Thompson said, holding up a video-game display box. “This is software that enables a machine to allow a player to play a game.”

    Does he really believe the lies that he’s spewing forth?

    When will politicians, especially Democrats, stop getting in bed with this assclown? It’s making them look worse than they already are.

  • Devin Moore Sentenced to Death

    Devin Moore Sentenced to Death

    Man Gets Death for Killing Three in Ala.:

    Devin Moore, the 18-year-old who was convicted of killing two police officers and a dispatcher, was sentenced to death.

    If you remember, Moore’s attorneys tried blaming his actions on Grand Theft Auto. But the defense attorneys are already looking to appeal on the grounds that the video game “evidence” was excluded, and the fact that the jury was all white while Moore is black. 🙄

    An all-plaid jury would have convicted him. He killed three cops. He deserves to die.

    Take that, Jack Thompson.

  • Death Recommended for Devin Moore

    Death Recommended for Devin Moore

    Jury recommends death for Alabama man convicted in cop killings:

    The death sentence has been recommended by an Alabama jury for Devin Moore, the so-called “GTA Killer” who killed two officers and a radio dispatcher at the Fayette police station in June 2003. For those of you who may not remember, defense attorneys tried blaming Moore’s obsessive playing of the video game Grand Theft Auto on the killings. Luckily, he was convicted of the killings. The final decision on sentencing is up to the judge and is scheduled for September 30th.

    Hopefully, Alabama will live up to its reputation and execute this piece of human filth. And what do you know, Alabama still has the electric chair.

  • Cop Killer Convicted

    Cop Killer Convicted

    Video Game Player Guilty in Ala. Slaying:

    I originally told you about this story back in February about Devin Moore. He’s the 18-year-old kid who shot and killed three police officers, and when he was arrested, he said: “Life is a video game; everybody has to die sometime.” Of course, the games in question were GTA games. Which in turn prompted a lawsuit against Rockstar Games by Moore’s family, prompted by everyone’s favorite assclown Jack Thompson.

    Anyway, Devin Moore was convicted of capital murder. That means he’s eligible for the death penalty. In Alabama, that’s a very likely possibility.

    Tip to CB.

  • Bully Protest

    Bully Protest

    Teens Protest ‘Columbine-Like’ Video Game:

    Thank you very much, Jack Thompson. Now everyone who is not a gamer is referring to Bully as “The Columbine Game”. Apparently, a group of teenage busybodies known as the Peaceaholics protested at Rockstar Games’ New York office…

    “A lot of youth are playing these games and there’s a lot of violence that people are copying,” said Cordero Sellers, 16. “I’m trying to do my best to stop this release.”

    “It’s important that we’re here today because violent images seen on games are copied by kids,” said Anthony Ford, 17.

    “We’re trying to stop people getting hurt before it’s too late.”

    Oh, and guess who accompanied them…

    Florida lawyer and anti-violence activist John Thompson accompanied the kids.

    “Columbine changed the face of America but you [Rockstar] are about to come out with a game that celebrates, glamorizes and trains kids to do what [Columbine killers] Dylan Klebold and Eric Harris did,” said Thompson.

    “Bullying is not a subject for a video game. We are not asking Rockstar to stop making this game, we are demanding they stop.”

    Again with the Columbine comparison.

    Do these people do any research at all? I have yet to see any gameplay details from the game outside of Rockstar’s official description…

    Rockstar is keeping details of the plot a closely guarded secret but describes it as “humorous” and “tongue in cheek.”

    The company states on its Web site: “As a troublesome schoolboy, you’ll stand up to bullies, get picked on by teachers, play pranks on malicious kids, win or lose the girl and ultimately learn to navigate the obstacles of the fictitious reform school Bullworth Academy.”

    So, as far as I know, there has been no mention of shooting and killing your other classmates. So these people are just assuming. And we know what happens when you assume. Jack Thompson makes an even bigger assclown out of himself.

  • On video games and violence from an expert on both

    On video games and violence from an expert on both

    Violence in games is a GOOD thing:

    This is a great article, possibly the definitive article, about violence in video games. It was written by someone who knows what real violence is all about, Brooks Brown.

    For those of you who may not know, Brooks Brown was friends with the killers and the killed at Columbine. By his own words, he had previously reported Harris and Klebold to the police about threats made at him, and the police did nothing. So I’ll take this guy’s word about violence and video games. It was his closing statement that struck me as most poignant…

    Columbine was not caused by violent video games. Eric and Dylan (the shooters) were drawn to violent video games because they were violent, fucked up kids. I am drawn to these violen games becaue they offer more freedom. And, it may sound naive, but i believe the vast majority of gamers play these games for the same reason as me. Do you?

    Link via Joystiq.

  • Videospiel-Gewaltttigkeit

    Videospiel-Gewaltttigkeit

    Computer games train players to be violent?:

    I guess it’s not just Americans who harp on the alleged links between video games and violence. Now we have a study coming out of Germany from the “Stuff that we pulled out of our ass Department” at the University of Aachen from renowned German scientist Klaus Mathiak which says that video games are training people to be violent. Mein Gott, here we go again…

    Klaus Mathiak, of the University of Aachen, maintains he has discovered for the first time what goes on in players’ heads as a killer character lies in wait on a computer screen.

    Their brains react as if they are treating the encounter as real, says the academic.

    According to Dr Mathiak, when players know violence is coming, the cognitive parts of the brain become more active and during a fight its emotional parts shut down.

    How did Herr Doktor measure these activities?

    According to New Scientist, Dr Mathiak recruited 13 young men who played video games for two hours daily. He asked them to play the game while having their brains scanned using magnetic resonance imaging (MRI).

    Dr Mathiak studied how brain activity changed during violent interactions.

    I’d be more inclined to believe him if he then dropped the subjects into an actual scenario of impending violence like Iraq or any violent big-city neighborhood, then compared findings. Most of these kids would probably crap their pants if they were in a real situation of violence.

    At least the British are thinking clearly…

    Last night, Mike McClure, director of public education at the Royal College of Psychiatrists, said there were individuals who were susceptible to suggestions inherent in video games. But he added: “You would have to say it is a small minority. Most people can distinguish between them as a game and what they would be doing in reality.”

    And that small minority has something wrong with them to begin with.

    And as an added bonus, a follow-up to Rep. Chuck Schumer’s snit over the game “25 to Life”.

    According to the guys at Penny Arcade you can also play as the police. Notice that Chucky boy doesn’t mention that part.

    Instead of worrying about the games themselves, maybe scientists and politicians should worry about the parents that are letting these games into their houses for underage kids to play.

  • Video Game Violence 2005

    Video Game Violence 2005

    Violent game furor:

    Here we go again, folks. Last year, it was GTA: San Andreas. This year it’s a new game made by Eidos called “25 to Life”. This is the first I’ve heard about this game, so let me quote the article…

    “25 to Life,” allows players to attack police with an arsenal of Molotov cocktails, broken bottles and baseball bats. When weapons fail, players make strategic moves using civilians as human shields.

    The game even lets players choose gang colors and create personalized graffiti tags.

    It sounds like a GTA rip off to me. I bet the gameplay will suck. But of course, that’s not the point here. Certain lawmakers have their panties in a wad…

    “It’s the worst in a series of violent and gruesome games that lower the common denominator of decency,” said Sen. Chuck Schumer (D-N.Y.), who is trying to block the game from hitting stores in September.

    “25 to Life” makes “other controversial games like ‘Grand Theft Auto’ look like ‘Romper Room,’” Schumer said.

    Schumer called on PlayStation manufacturer Sony and Xbox maker Microsoft to cancel their licensing agreements with Eidos. The senator also urged stores and retailers not to stock the game.

    Patrick Lynch, president of the Patrolman’s Benevolent Association, slammed “25 to Life” for its cavalier treatment of murder.

    “It’s outrageous that a company like this would try to desensitize our children,” Lynch said.

    First off, have you noticed that when a politician is usually involved in calling for the censoring of a video game, it’s usually a Democrat?

    Secondly, these are obviously people who have never held a game controller in their life, or at least not since Space Invaders or the Atari 2600.

    Not all video games are aimed towards children anymore, and haven’t been since the dawn of Mortal Kombat back in the early ’90s.

    Lastly, the bigger a deal you make out of these games, the more hype you’re giving them. You’re taking what looks like to be a mediocre game at best, and you’re potentially making it a blockbuster by trying to censor it. People always want what they can’t have.

    If this game ends up in the hands of children, it’s because of irresponsible parents, and I have yet to hear any kind of blame falling on them. Remember kids, censorship is the solution to bad parenting. Or so says the Democrats.