Tag: SCMRPG

  • More fallout from Super Columbine Massacre RPG-Designer outed

    More fallout from Super Columbine Massacre RPG-Designer outed

    The Worst Video Game, Ever:

    This is an opinion piece from a California newscaster whose opinion is pretty dead on…

    Columbin did an online interview: profits aside, he said he wanted to show that –quoting now– “behind all the pixels is the fact that people really died, including two angry boys who were, at times, very thoughtful, sensitive and intelligent.”

    –Well, isn’t that a sure-fire way to win-over those who genuinely don’t get it. Or those who just don’t get, if Columbin’s so proud, why he doesn’t even use his real name.

    Well, he has to use his real name now because he’s been outed

    The game’s creator had insisted on maintaining his anonymity until a friend of one victim discovered his name and posted it on the game’s site this week.

    “It was just a matter of time,” said Danny Ledonne, 24, the game’s designer. Until Thursday, he had identified himself only as “Columbin” in the few news reports on the game.

    Roger Kovacs, 22, a Web developer, was so infuriated about the game last week that he sought to figure out who “Columbin” was. Once he learned Ledonne’s identity, he posted it on the game’s site. “One of the girls who died was a friend of mine,” Kovacs said. “Rachel. We were in the same church group. Anyone playing this game can kill Rachel over and over again.”

    Get your boots out, it’s starting to get deep in here…

    “I’m not advocating shooting up your school, and I don’t know how many times I can say that and no one will listen. This game does not glorify school shootings. If you make it far enough in the game, you see very graphic photos of Eric and Dylan lying dead,” Ledonne said.

    If you didn’t refer to two cowardly mass murderers as “brave boys” and call the deaths of the victims in the game “another victory for the Trench Coat Mafia” then maybe people wouldn’t think you were advocating school shootings. Me? I, personally, think you’re a lying sack of crap who can’t move on with his life after high school.

  • It’s not in the game

    It’s not in the game

    How much of Columbine is in the game?:

    I know what you’re doing. You’re rolling your eyes at me because I linked to a website about religion. Well, listen up for a second, heathen dogs. The article makes some really good points about the atrocity that is Super Columbine Massacre RPG. The designer goes on about how accurate the game is. Well, the author of this article has some questions for the designer…

    Where to begin? Did it include Rachel Joy Scott writing and drawing in her school notebook minutes before she died? Her journal entry — complete with a rose and 13 tears — ended with this prayer:

    “Am I the only one who sees? Am I the only one who craves Your glory? Am I the only one who longs to be forever in Your loving arms? All I want is for someone to walk with me through these halls of a tragedy.”

    Is that in the game?

    How about some of the dialogue from the videos that Harris and Klebold left behind? After all, the killers said they wanted to start a “religious war” and they mocked a Christian girl named Rachel.

    In their pre-rampage videotapes, Eric Harris and Dylan Klebold discussed — in their litany of hate — how they wanted to start a “religious war” and mocked a girl named Rachel who had shared her Christian faith.

    In audio tapes aired on CNN, and transcripts released by parents, Klebold said: “Stuck-up little b—, you f— little Christianity, godly little w—.”

    Harris: “Yeah, ‘I love Jesus, I love Jesus.’. . . Shut the f— up.”

    Klebold: “What would Jesus do? What would I DO? (Makes shotgun sound at camera)”

    Did any of that make it into the game? I would assume it did.

    And what about the stories of Cassie Bernall, Valeen Schnurr and others who were shot after being mocked for their faith? Some of the eyewitnesses differed on the details, but it was clear that the killers — before pulling the trigger — were asking some people, “Do you believe in God?” Where did all of that come from?

    I can even add another question that has little to do with religion. Where in the game was it that one of the shooters said, “there’s a ni**er over here” before killing Isaiah Shoels, who was black?

    Where is the representation of any of the actual victims?

    I’ll tell you. There aren’t any. Instead, they’re only represented by such generic names like “Black Boy” and “Religious Girl”.

    Which just further proves that this is not some society changing game designed in order to open a dialog about school shootings. It’s just a poorly made tribute to two cowardly mass murderers.

  • Trench plays the Columbine RPG

    Trench plays the Columbine RPG

    So last night, I finally decided to download Super Columbine Massacre RPG to put the designer’s words to the test. I played it about halfway through and I can honestly say that the designer is full of crap.

    In the Q&A the designer said, “You must CHOOSE to kill in SCMRPG.” Well, you have to be damn nimble on the arrow keys to avoid killing anyone. And once you do come in contact with an “enemy” your only option is to kill. There is no “run” or “escape” option that comes with most RPG’s. Not only that, but if you want to survive the “hell” level, you need to increase your level or what’s known in RPG’s as “level building” or “grinding”. How do you increase your level? Why, by killing more kids, of course. So the designer made it near impossible to go through the game without killing someone.

    The enemies all have names like “Preppy Boy”, “Cheerleader”, “Jock-Boy” (of course), and “Black Boy”. After you kill, the victim makes a gurgling noise and the screen says, “Another victory for The Trench Coat Mafia”. When you get items from your victims, it calls the shooters “brave boys”.

    Halfway through the game, you get to the point where the two cowardly scumbags, Harris and Klebold, kill themselves. After they kill themselves, you get a “touching” montage of Harris and Klebold through the years.

    This is not a game designed to make you think or open a dialogue about school shootings. It’s nothing more than a tribute to the two cowardly scumbags, and probably a revenge fantasy of the designer.

  • You’ve created a monster

    You’ve created a monster

    Q&A: Creator of Super Columbine Massacre RPG:

    The same writer who interviewed Columbine survivor Richard Castaldo about the Columbine RPG video game has now interviewed its creator.

    Q. What inspired you to create a game about Columbine?

    A. Firstly the shooting itself. This may seem like a tautology to even mention but it’s resoundingly true. Columbine marked me deeply. I was in a Colorado high school then. I was a bullied kid. I didn’t fit in and I was surrounded by a culture of elitism as espoused by our school’s athletes. I saw so many similarities between the situation there in Littleton and my own. It was very much like being terrified by one’s visage in the mirror. At the same time, it was empowering to see two oppressed, marginalized kids rise up–but we’ll get into qualifying this later because I think there is a dangerous oversimplification to be made by saying this.

    Emphasis mine. Empowering to see 13 unarmed people get killed by a pair of psychopaths? 13 people who had nothing to do with their killers. And who were they oppressed and marginalized by? The ever anonymous “jocks”? Empowered. You have some nerve to be empowered by the deaths of those at Columbine.

    Also there’s something innately comedic about making a violent school shooting into a game with tiny, cartoonish sprites and text-based menus that make firing a TEC-9 feel like casting a magic spell. Part of the point of SCMRPG is that it parodies video games–much like the Broadway version of “Backdraft” from the film “Waiting for Guffman” parodies films adapted for the stage.

    There’s nothing comedic at all about the situation. I can have a pretty sick sense of humor myself at times, but the comedic value of making a game about one of the darkest moments in American history escapes me.

    Q. Would you call this a serious or educational game?

    A. I’m not sure the two are mutually exclusive. I feel like parts of the game are very emotionally powerful–something I wanted to push in a medium best known for innocuous icons like Mario, Sonic, and Pac-Man. The game deals with difficult coming-of-age situations like rejection, isolation, ridicule, and depression. Behind all the pixels is the fact that people really died–including angry two boys who were at times very thoughtful, sensitive, and intelligent young men.

    Yeah, so thoughtful and sensitive, they had no problem with slaughtering so many that had no personal connection to them whatsoever. And they could have had the IQ of Einstein for all I care, it doesn’t change the fact that they were mass murderers.

    This next one is my “favorite”…

    Q. Do you think there are certain topics that should be taboo for video games?
    A. Absolutely not. Foremost, the concept of “taboo” is a laughable one in a society that pretends to care about free speech. I stumbled across KKK versions of Super Mario Brothers, a game about escaping the World Trade Center as the towers collapsed, and a shooting game that takes place at the Branch Davidian. I knew then that I was in good company in making this game.

    I wouldn’t call it good company, but it’s the same company.

    And to top it all off…

    Q. Are you concerned about the impact a game like this might have on the people directly effected by the events at Columbine?

    A. This is actually a more difficult issue for me that my detractors might otherwise imagine. Yes, that is a concern of mine. I realize it’s very difficult for someone affected directly by the shooting to understand or appreciate my point of view in creating a videogame from what is no doubt the most painful experience in their lives. Nonetheless, film directors are embraced for “getting it right” on the Holocaust and I think anyone, including CHS families, who really look at this game will understand that I don’t advocate or endorse the violence but rather am calling for a deeper understanding of the shooting itself. Anyone who rejects outright the search for an alternative perspective is either a fascist or is hopelessly entranced by the emperor’s new clothes.

    The difference is in a movie you’re only a silent witness, not an active participant. Would you design a game where you play as a Nazi and get to put the Jews to death? You probably would, but most people with an ounce of sense wouldn’t.

    You know damn well that the people playing your game, for the most part, are the mutants who worship those two scumbags and get a thrill out of getting the chance to play as their heroes. And I highly doubt your sincerity that you’re agonizing over the feelings of the victims and their families. As you said previously in the interview, “you sleep quite well at night.”

    Here’s what the victims’ families had to say

    “It’s wrong,” said Joe Kechter, whose son, Matt, was murdered in the Columbine library.

    “We live in a culture of death,” said Brian Rohrbough, whose son, Dan, was gunned down on a sidewalk outside the school, “so it doesn’t surprise me that this stuff has become so commonplace. It disgusts me. You trivialize the actions of two murderers and the lives of the innocent.”

    And Judy Brown, who has been immersed in the Columbine controversy along with her husband, Randy, called it a “sad and sick thing to make a video game out of a tragedy where 13 innocent people were murdered.”

    So I guess you can call me, the victims, and their families, fascists for not giving a rat’s ass about the perspective of two mass-murdering scumbags.

    You’re not trying to open a discussion about the shooting like you claim. This is nothing more than your concept of hero-worship. It’s nothing more than a tribute to them, and you act like you’re doing society some great service. The only way you could do society a service is if you left it.

    I hope you get to meet your heroes.

  • Richard Castaldo talks about Columbine RPG

    Richard Castaldo talks about Columbine RPG

    Columbine SurvivorTalks About Columbine RPG:

    For those of you who don’t know what an RPG is, it stands for Role Playing Game. It’s a type of video game that deals mostly in fantasy scenarios. Popular RPG franchises would be Final Fantasy or Suikoden. Think of it as Dungeons and Dragons but as a video game. And yes, someone made one based on Columbine. I’ve seen it, but I haven’t played it. I’m not about to download that to my computer.

    Anyway, Richard Castaldo, who I first mentioned here did an interview with Kotaku, a gaming site, about the Columbine RPG. I won’t reprint the whole thing, but I found this segment of the article most interesting…

    Do you think it glamorizes what happened at Columbine?

    There is a part where after the character’s representing the killers in the game die, and then the game shows an extended real-life montage of what happened that day. And it shows their blood-soaked corpses, and isn’t pretty. Which to me deglamorizes what they did. I’ve heard of some stories where some students try to make folk heroes out of these killers, which is very disgusting to me. I think people who have that mindset and then play this game and see that part it would make it real for them. As opposed to having this sort-of romanticized version that some people have.

    But, at the same time there are some dialog in the game that comes up after you kill the students that refers to you as being “brave boys”, which i would hope was supposed to be ironic, because clearly what they did was not brave or heroic in anyway, it was quite the opposite. It has you killing students with absolutely no protection whatsoever. Which is what actually happened. So if the killers (or anyone else for that matter) thought that what they were doing was heroic in any way they were deeply fooling themselves. People ask me all the time, “Did you know them?” And my answer is of course no, i didn’t. And, I didn’t do a damn thing to either one of them. So, I think the game kinda highlights that. That there was no real rhyme or reason why specific people got killed.

    And that’s from someone who was there that unfortunately did not come out unscathed.

    So, think about that the next time you think that the killers weren’t cowards.