Category: Entertainment

  • It’s about time

    It’s about time

    Game Creator Says Columbine Was A Wake-Up Call:

    To be fair, I want you to read the entire article and form your own opinion. However, read this quote from mutant Super Columbine Massacre RPG designer Danny Ledonne…

    Ledonne still remembers vividly his reaction to Columbine back in 1999 when it shocked him out of his downward spiral.

    “My reaction sort of had the same duality that a lot of people, or at least some people, had to 9/11, and that would be: I can’t believe this is happening and it’s about time,” he said.

    And yet, you still insist your game does not glorify Harris and Klebold.

  • More feedback on the Columbine RPG

    More feedback on the Columbine RPG

    The Register’s Young Adult Board of Contributors Weighs In:

    Here’s what a young contributor to the Des Moines Register had to say about Super Columbine Massacre RPG…

    It has recently been in the news that a computer game entitled “Super Columbine Massacre RPG” is gaining popularity. The game mimics such events as the 1999 Columbine School shooting. Containing actual footage of the shooters, players are put in the shoes of Eric Harris and Dylan Klebold in an attempt to kill as many students and teachers as possible. While victims’ parents and the public are outraged and appalled, not everyone is reacting negatively to this ignominy. Richard Castaldo, a paralyzed victim of the incident, claims to have played the game. While he says some parts were difficult to get through, in the end he didn’t think it was all that bad-“it might even be helpful,” he says. Though I’m no foe of video games, the level of disrespect and heartlessness in this game is astonishing. The game makes a sick mockery of a tragedy that affected not only the residents of Littleton, Colorado, but also the nation. It desensitizes people to such calamities and underestimates the devastating effects. We need to distinguish between fiction and reality-the horrors of school shootings are no game.

    -Jo Gruenewald, Ames

    I agree with her 100% except that, in Richard’s own words, he did not give the game a “thumbs up”.

  • The games the media plays

    The games the media plays

    Danny Ledonne

    Columbine Game Author Outed:

    Just another article about mutant game maker…excuse me…”filmmaker” Danny Ledonne being outed by one of his detractors. Nothing I haven’t covered before. However, I keep seeing in the media that Columbine survivor Richard Castaldo says he supports the game. That’s not entirely true…

    Various media reports have featured condemnations of the game from relatives of the victims. However, Richard Castaldo, paralyzed from the waist down as a result of the shooting played the game and welcomed it as an addition to the books, films and articles that have focused on the tragedy.

    Here are the original quotes from the Kotaku interview

    Q. What did you think of it?

    A. It probably sounds a bit odd for someone like me to say, but I appreciate the fact at least to some degree that something like this was made. I think that at least it gets people talikng about Columbine in a unique perspective, which is probably a good thing. But that being said there are a lot of things that are har to play or watch. And it seems to partially glamorize what happened. It shows a stark-contrast between fantasy and real life in an interesting way.

    I like the part in the game where if you go up to the water fountain theres a thing that comes up that explains that the water in denver is a little bit hard because it contains calcium and magnesium but is harmless. Answering the hypothetical question of “Was there something in the water, that caused this?” Clearly not, and the causes for this are not easily apparent.

    Q. Did the idea that you were playing as Klebold and Harris upset you?

    A. It’s all third person, so your kind of looking down on this thing as all of this horrible stuff is going on. It reminded me of the movie ‘Elephant”, because it showed a lot of stuff in cutscenes that they were doing that led up to that fateful day. It showed them doing a lot of stuff that supposedly influenced thei actions. TherLike it showed them being bullied, and how much they hated it. But, then the people they actually killed had nothing to do with that.

    And the part they leave out is…

    But, at the same time there are some dialogue in the game that comes up after you kill the students that refers to you as being “brave boys”, which i would hope was supposed to be ironic, because clearly what they did was not brave or heroic in anyway, it was quite the opposite. It has you killing students with absolutely no protection whatsoever. Which is what actually happened. So if the killers (or anyone else for that matter) thought that what they were doing was heroic in any way they were deeply fooling themselves. People ask me all the time, “Did you know them?” And my answer is of course no, i didn’t. And, I didn’t do a damn thing to either one of them. So, I think the game kinda highlights that. That there was no real rhyme or reason why specific people got killed.

    So, I think they’re unfairly giving the game his seal of approval.

    Richard, if I’m wrong, please correct me.

    UPDATE: I e-mailed Richard to ask him what he thought of the media’s portrayal of him as somewhat of a supporter of the game. This is what he had to say…

    yeah that story got way more attention than i thought. i figured the gaming community would pick it up but not everyone. Anyway, I don’t think i said i supported it really, i just said i had played it out of curiosity. I even got hatemai from one guy who said i was an asshole, which i found kind of amusing and puzzling at the same time. Somehow i think he got the impression that I suppported school shootings or something. That is obviously the last thing i want to happen. I reminded him that i was actually shot at the thing. I definatley don’t support real violence, but this is a game. But, i said i had ambiguous feelings about the game and i still do. I think if you’re trrying to learn more backgrond detail by playing this game, why not? But also i guess there are people out there who think maybe there might be a fringe audience out there that would play this game and it would somehow inspire them. I don’t really think thats the case. But, if that was even remotely true than that would be the disgusting part. I’m stil a little disturbed, however, about the “Brave Boys” thing though, that was going a little too far. i would hope that nobody really thinks that, that woudl be upsetting. But, im not going to say the guy should burn in hell for it or whatever.

    I dont know why media types acted like i gave it a thumbs up, i guess thats the media for you.

    I couldn’t have said it better myself.

  • More fallout from Super Columbine Massacre RPG-Designer outed

    More fallout from Super Columbine Massacre RPG-Designer outed

    The Worst Video Game, Ever:

    This is an opinion piece from a California newscaster whose opinion is pretty dead on…

    Columbin did an online interview: profits aside, he said he wanted to show that –quoting now– “behind all the pixels is the fact that people really died, including two angry boys who were, at times, very thoughtful, sensitive and intelligent.”

    –Well, isn’t that a sure-fire way to win-over those who genuinely don’t get it. Or those who just don’t get, if Columbin’s so proud, why he doesn’t even use his real name.

    Well, he has to use his real name now because he’s been outed

    The game’s creator had insisted on maintaining his anonymity until a friend of one victim discovered his name and posted it on the game’s site this week.

    “It was just a matter of time,” said Danny Ledonne, 24, the game’s designer. Until Thursday, he had identified himself only as “Columbin” in the few news reports on the game.

    Roger Kovacs, 22, a Web developer, was so infuriated about the game last week that he sought to figure out who “Columbin” was. Once he learned Ledonne’s identity, he posted it on the game’s site. “One of the girls who died was a friend of mine,” Kovacs said. “Rachel. We were in the same church group. Anyone playing this game can kill Rachel over and over again.”

    Get your boots out, it’s starting to get deep in here…

    “I’m not advocating shooting up your school, and I don’t know how many times I can say that and no one will listen. This game does not glorify school shootings. If you make it far enough in the game, you see very graphic photos of Eric and Dylan lying dead,” Ledonne said.

    If you didn’t refer to two cowardly mass murderers as “brave boys” and call the deaths of the victims in the game “another victory for the Trench Coat Mafia” then maybe people wouldn’t think you were advocating school shootings. Me? I, personally, think you’re a lying sack of crap who can’t move on with his life after high school.

  • It’s not in the game

    It’s not in the game

    How much of Columbine is in the game?:

    I know what you’re doing. You’re rolling your eyes at me because I linked to a website about religion. Well, listen up for a second, heathen dogs. The article makes some really good points about the atrocity that is Super Columbine Massacre RPG. The designer goes on about how accurate the game is. Well, the author of this article has some questions for the designer…

    Where to begin? Did it include Rachel Joy Scott writing and drawing in her school notebook minutes before she died? Her journal entry — complete with a rose and 13 tears — ended with this prayer:

    “Am I the only one who sees? Am I the only one who craves Your glory? Am I the only one who longs to be forever in Your loving arms? All I want is for someone to walk with me through these halls of a tragedy.”

    Is that in the game?

    How about some of the dialogue from the videos that Harris and Klebold left behind? After all, the killers said they wanted to start a “religious war” and they mocked a Christian girl named Rachel.

    In their pre-rampage videotapes, Eric Harris and Dylan Klebold discussed — in their litany of hate — how they wanted to start a “religious war” and mocked a girl named Rachel who had shared her Christian faith.

    In audio tapes aired on CNN, and transcripts released by parents, Klebold said: “Stuck-up little b—, you f— little Christianity, godly little w—.”

    Harris: “Yeah, ‘I love Jesus, I love Jesus.’. . . Shut the f— up.”

    Klebold: “What would Jesus do? What would I DO? (Makes shotgun sound at camera)”

    Did any of that make it into the game? I would assume it did.

    And what about the stories of Cassie Bernall, Valeen Schnurr and others who were shot after being mocked for their faith? Some of the eyewitnesses differed on the details, but it was clear that the killers — before pulling the trigger — were asking some people, “Do you believe in God?” Where did all of that come from?

    I can even add another question that has little to do with religion. Where in the game was it that one of the shooters said, “there’s a ni**er over here” before killing Isaiah Shoels, who was black?

    Where is the representation of any of the actual victims?

    I’ll tell you. There aren’t any. Instead, they’re only represented by such generic names like “Black Boy” and “Religious Girl”.

    Which just further proves that this is not some society changing game designed in order to open a dialog about school shootings. It’s just a poorly made tribute to two cowardly mass murderers.

  • Trench plays the Columbine RPG

    Trench plays the Columbine RPG

    So last night, I finally decided to download Super Columbine Massacre RPG to put the designer’s words to the test. I played it about halfway through and I can honestly say that the designer is full of crap.

    In the Q&A the designer said, “You must CHOOSE to kill in SCMRPG.” Well, you have to be damn nimble on the arrow keys to avoid killing anyone. And once you do come in contact with an “enemy” your only option is to kill. There is no “run” or “escape” option that comes with most RPG’s. Not only that, but if you want to survive the “hell” level, you need to increase your level or what’s known in RPG’s as “level building” or “grinding”. How do you increase your level? Why, by killing more kids, of course. So the designer made it near impossible to go through the game without killing someone.

    The enemies all have names like “Preppy Boy”, “Cheerleader”, “Jock-Boy” (of course), and “Black Boy”. After you kill, the victim makes a gurgling noise and the screen says, “Another victory for The Trench Coat Mafia”. When you get items from your victims, it calls the shooters “brave boys”.

    Halfway through the game, you get to the point where the two cowardly scumbags, Harris and Klebold, kill themselves. After they kill themselves, you get a “touching” montage of Harris and Klebold through the years.

    This is not a game designed to make you think or open a dialogue about school shootings. It’s nothing more than a tribute to the two cowardly scumbags, and probably a revenge fantasy of the designer.

  • You’ve created a monster

    You’ve created a monster

    Q&A: Creator of Super Columbine Massacre RPG:

    The same writer who interviewed Columbine survivor Richard Castaldo about the Columbine RPG video game has now interviewed its creator.

    Q. What inspired you to create a game about Columbine?

    A. Firstly the shooting itself. This may seem like a tautology to even mention but it’s resoundingly true. Columbine marked me deeply. I was in a Colorado high school then. I was a bullied kid. I didn’t fit in and I was surrounded by a culture of elitism as espoused by our school’s athletes. I saw so many similarities between the situation there in Littleton and my own. It was very much like being terrified by one’s visage in the mirror. At the same time, it was empowering to see two oppressed, marginalized kids rise up–but we’ll get into qualifying this later because I think there is a dangerous oversimplification to be made by saying this.

    Emphasis mine. Empowering to see 13 unarmed people get killed by a pair of psychopaths? 13 people who had nothing to do with their killers. And who were they oppressed and marginalized by? The ever anonymous “jocks”? Empowered. You have some nerve to be empowered by the deaths of those at Columbine.

    Also there’s something innately comedic about making a violent school shooting into a game with tiny, cartoonish sprites and text-based menus that make firing a TEC-9 feel like casting a magic spell. Part of the point of SCMRPG is that it parodies video games–much like the Broadway version of “Backdraft” from the film “Waiting for Guffman” parodies films adapted for the stage.

    There’s nothing comedic at all about the situation. I can have a pretty sick sense of humor myself at times, but the comedic value of making a game about one of the darkest moments in American history escapes me.

    Q. Would you call this a serious or educational game?

    A. I’m not sure the two are mutually exclusive. I feel like parts of the game are very emotionally powerful–something I wanted to push in a medium best known for innocuous icons like Mario, Sonic, and Pac-Man. The game deals with difficult coming-of-age situations like rejection, isolation, ridicule, and depression. Behind all the pixels is the fact that people really died–including angry two boys who were at times very thoughtful, sensitive, and intelligent young men.

    Yeah, so thoughtful and sensitive, they had no problem with slaughtering so many that had no personal connection to them whatsoever. And they could have had the IQ of Einstein for all I care, it doesn’t change the fact that they were mass murderers.

    This next one is my “favorite”…

    Q. Do you think there are certain topics that should be taboo for video games?
    A. Absolutely not. Foremost, the concept of “taboo” is a laughable one in a society that pretends to care about free speech. I stumbled across KKK versions of Super Mario Brothers, a game about escaping the World Trade Center as the towers collapsed, and a shooting game that takes place at the Branch Davidian. I knew then that I was in good company in making this game.

    I wouldn’t call it good company, but it’s the same company.

    And to top it all off…

    Q. Are you concerned about the impact a game like this might have on the people directly effected by the events at Columbine?

    A. This is actually a more difficult issue for me that my detractors might otherwise imagine. Yes, that is a concern of mine. I realize it’s very difficult for someone affected directly by the shooting to understand or appreciate my point of view in creating a videogame from what is no doubt the most painful experience in their lives. Nonetheless, film directors are embraced for “getting it right” on the Holocaust and I think anyone, including CHS families, who really look at this game will understand that I don’t advocate or endorse the violence but rather am calling for a deeper understanding of the shooting itself. Anyone who rejects outright the search for an alternative perspective is either a fascist or is hopelessly entranced by the emperor’s new clothes.

    The difference is in a movie you’re only a silent witness, not an active participant. Would you design a game where you play as a Nazi and get to put the Jews to death? You probably would, but most people with an ounce of sense wouldn’t.

    You know damn well that the people playing your game, for the most part, are the mutants who worship those two scumbags and get a thrill out of getting the chance to play as their heroes. And I highly doubt your sincerity that you’re agonizing over the feelings of the victims and their families. As you said previously in the interview, “you sleep quite well at night.”

    Here’s what the victims’ families had to say

    “It’s wrong,” said Joe Kechter, whose son, Matt, was murdered in the Columbine library.

    “We live in a culture of death,” said Brian Rohrbough, whose son, Dan, was gunned down on a sidewalk outside the school, “so it doesn’t surprise me that this stuff has become so commonplace. It disgusts me. You trivialize the actions of two murderers and the lives of the innocent.”

    And Judy Brown, who has been immersed in the Columbine controversy along with her husband, Randy, called it a “sad and sick thing to make a video game out of a tragedy where 13 innocent people were murdered.”

    So I guess you can call me, the victims, and their families, fascists for not giving a rat’s ass about the perspective of two mass-murdering scumbags.

    You’re not trying to open a discussion about the shooting like you claim. This is nothing more than your concept of hero-worship. It’s nothing more than a tribute to them, and you act like you’re doing society some great service. The only way you could do society a service is if you left it.

    I hope you get to meet your heroes.

  • Richard Castaldo talks about Columbine RPG

    Richard Castaldo talks about Columbine RPG

    Columbine SurvivorTalks About Columbine RPG:

    For those of you who don’t know what an RPG is, it stands for Role Playing Game. It’s a type of video game that deals mostly in fantasy scenarios. Popular RPG franchises would be Final Fantasy or Suikoden. Think of it as Dungeons and Dragons but as a video game. And yes, someone made one based on Columbine. I’ve seen it, but I haven’t played it. I’m not about to download that to my computer.

    Anyway, Richard Castaldo, who I first mentioned here did an interview with Kotaku, a gaming site, about the Columbine RPG. I won’t reprint the whole thing, but I found this segment of the article most interesting…

    Do you think it glamorizes what happened at Columbine?

    There is a part where after the character’s representing the killers in the game die, and then the game shows an extended real-life montage of what happened that day. And it shows their blood-soaked corpses, and isn’t pretty. Which to me deglamorizes what they did. I’ve heard of some stories where some students try to make folk heroes out of these killers, which is very disgusting to me. I think people who have that mindset and then play this game and see that part it would make it real for them. As opposed to having this sort-of romanticized version that some people have.

    But, at the same time there are some dialog in the game that comes up after you kill the students that refers to you as being “brave boys”, which i would hope was supposed to be ironic, because clearly what they did was not brave or heroic in anyway, it was quite the opposite. It has you killing students with absolutely no protection whatsoever. Which is what actually happened. So if the killers (or anyone else for that matter) thought that what they were doing was heroic in any way they were deeply fooling themselves. People ask me all the time, “Did you know them?” And my answer is of course no, i didn’t. And, I didn’t do a damn thing to either one of them. So, I think the game kinda highlights that. That there was no real rhyme or reason why specific people got killed.

    And that’s from someone who was there that unfortunately did not come out unscathed.

    So, think about that the next time you think that the killers weren’t cowards.

  • Home Room

    Home Room

    A while back, a reader recommended I see the movie Home Room.

    I just finally got around to watching it. It’s about the aftermath of a fictional school shooting. Without going into too much of the story, I thought it was a great movie.

    On the surface, it looks like a movie made for teens, but this is something that parents with school-age kids should definitely watch just for the last 20 minutes of the movie alone.

    It was a little too Breakfast Club for me overall, but it was much better than the bore fest that was Elephant.

  • Mr. Thompson Goes to Delaware

    Mr. Thompson Goes to Delaware

    Bill would limit sale of video games:

    Our favorite idiot lawyer from Florida is on the move again. This time he’s in Delaware trying to help State Rep. Helene Keeley, D-Wilmington South, get a law passed that would restrict businesses from selling M-rated games to minors. Never mind the fact that most legitimate stores won’t sell M-Rated games to anyone under 18 and that the majority of kids who get these games are getting through their parents. Jack never lets facts get in his way. Like this little nugget of misinformation from Jack…

    Eric Harris and Dylan Klebold, the Colorado teens who massacred 13 of their fellow Columbine High School students in 1999, “literally trained on the game ‘Doom,’ ” Thompson said.

    Sure, they did Jack. Just forget all those tapes they made, showing them at a homemade target practice. I myself, and millions of other people, have played Doom and never picked up a gun in anger but again let’s not let facts get in the way.

    Jack also had this to say about the free speech ramifications…

    Thompson, meanwhile, said the First Amendment debate is misplaced.

    “This isn’t even speech,” Thompson said, holding up a video-game display box. “This is software that enables a machine to allow a player to play a game.”

    Does he really believe the lies that he’s spewing forth?

    When will politicians, especially Democrats, stop getting in bed with this assclown? It’s making them look worse than they already are.